Monday 7 – Friday 11 September 2026
Blake Park, Mount Maunganui
NZ$960.00 per team
Friday 20 March 2026 at 9:00 AM
Wednesday 3 June 2026 at 7:59 PM
All registrations must be submitted online by each school’s designated Zespri AIMS Games Coordinator using their unique login code.
Email: info@nzaimsgames.co.nz
A tournament committee will be in place to administer and facilitate the running of this tournament.
NZ$960.00 per team (non-refundable)
Team withdrawals received after 3 June 2026 will result in loss of the entry fee and a two‑year exclusion from future Zespri AIMS Games.
Payment is due within 7 days of invoice receipt
Invoices will be issued to school accounts managers after entries close
Students must be aged over 10 and under 13 years as of 31 December 2025. For the 2026 Games, eligible birth years are 2013, 2014, and 2015. Birthdates must be provided during registration.
Rugby Sevens Boys Division
Maximum of 12 players per team
Minimum of 10 players per team
Each school may register a maximum of one Boys’ Rugby Sevens team.
Teams may be made up of any mix of Year 7 and Year 8 students. There are no restrictions on year group ratios — for example, a Rugby Sevens team may consist entirely of Year 7 students, entirely of Year 8 students, or a combination of both.
Rugby Sevens Girls Division
Maximum of 12 players per team
Minimum of 10 players per team
Each school may register a maximum of one Girls’ Rugby Sevens team
Teams may be made up of any mix of Year 7 and Year 8 students. There are no restrictions on year group ratios — for example, a Rugby Sevens team may consist entirely of Year 7 students, entirely of Year 8 students, or a combination of both.
Rugby Sevens Boys Division
If entries are oversubscribed, teams will be accepted in the following order of preference:
The top 40 placed teams from 2025 will receive automatic entry.
Remaining places will be allocated via random ballot.
Rugby Sevens Girls Division
If entries are oversubscribed, teams will be accepted in the following order of preference:
The top 15 placed teams from 2025 will receive automatic entry.
Remaining places will be allocated via random ballot.
Schools will be notified as soon as possible, and no later than 10 June 2026, if their team has not been accepted.
In the event of oversubscription, participation will be at the discretion of the Executive Committee. No further correspondence will be entered into. If a team is unsuccessful, the registration fee will be refunded.
Teams will be allocated into pools using a combination of 2025 seedings and geographic distribution.
Final seedings will be determined at the discretion of the tournament organisers.
No further correspondence will be entered into regarding seedings.
To ensure fairness and equal opportunity, all registered players in every team must play at least half of each game.
No exceptions will be made, other than for players who are injured and unable to participate.
Coaches who do not follow this rule will receive a warning for the first offence.
A one‑match suspension will apply if a coach is found to breach the rule a second time.
Students may enter more than one sporting code, provided they meet permitted code crossover eligibility.
Students participating in the 2026 Zespri AIMS Games may enter only one team sport. Those registered in Rugby Sevens are not eligible to compete in 3x3 Basketball, 5-Aside Basketball, Football, Futsal, Hockey, Netball, Rip Rugby, or Water Polo.
Please note: No timetable adjustments will be made to accommodate scheduling conflicts between sporting codes. It is the responsibility of each school and the parents/caregivers to ensure that students’ chosen events do not overlap.
| Date | Event |
| Monday 7 September | Pool play |
| Tuesday 8 September | Pool play |
| Wednesday 9 September | Pool play |
| Thursday 10 September | Pool play, Quarter Finals and Semi Finals |
| Friday 11 September | Semi Finals and Finals |
The organising committee will appoint all referees and assistant referees for every match. Schools are not required to provide any match officials.
Referee decisions must not be challenged at the field by coaches, team management, or supporters. Any questions or concerns should be directed to the Rugby Sevens Referee Manager as soon as possible after the match has concluded.
All Rugby Sevens players to play in boots.
Ball size four (match balls provided).
At least one member of each management team must have completed NZRU Small Blacks Course (NZRU Requirement).
The start and end of each half will be indicated by a siren controlled by tournament operations. A half can only end when the ball is dead (penalties and rips are NOT dead ball) and when a restart is not required by law.
Open weight in Girls and Boys divisions.
Teams to provide their own first aid kit and ice.
2 x rectangular boxes measuring approx. 5 metres long x 2 metres wide have been painted on all fields on one side of the field, on each side of the halfway line. One box is for each team. These boxes are called ‘Technical Zones’ and are the only areas where the coaches, managers, reserves, medical personnel and water carriers of each team must be positioned during their game. No other personnel are permitted in this area during the game.
There is to be NO coaching of players by anyone located within these technical zones during the game.
There is to be no roaming of the touch line by any coach, manager, reserve, medical personnel, or water carrier during the game.
Each team is permitted to have one (1) medic and three (3) water carriers (4 people in total) and they must wear a “BIB” that clearly identifies them as such. No bib, no entry onto the field.
A coach cannot be a medic or a water carrier. A medic or a suitably trained person from each team is permitted on the field AT ANY TIME to treat an injured player.
Water carriers are only permitted on the field at a stoppage (try, conversion, Injury).
A penalty kick is NOT a stoppage.
Coaches are NOT permitted to approach or speak to match officials at all during the game. This includes half time.
A team is permitted to make five (5) substitutions per match. All substitutions MUST be made at half time.
Any player that is temporarily replaced because of blood, can return to the game once the bleeding is controlled.
Any player on the bench can act as a temporary replacement for them, but that same person is the only one who can come off the field if the blood injured player returns.
If a player is injured, they can be permanently replaced by any player on the bench. This will not count towards the five substitutions. An injured player who is replaced cannot return to the game.
All replacements can only be made when the ball is dead, and with the permission of the referee (a penalty, free kick, free pass, or rip is not a dead ball).
Team coaches or managers must communicate ALL substitutions or replacements, including jersey numbers (where applicable), to the side-line match official.
Mouthguards are required to be worn for Rugby Sevens. In New Zealand Domestic Safety Law Variations (DSLV) there is a strong stance enforcing the wearing of mouthguards. The process is as follows:
Three minutes prior to the scheduled kick off of a fixture, both teams are to line up on each side of the halfway line and show their mouth guards to the referee for inspection. Anyone found to not be in possession of a mouth guard at that time is NOT permitted to enter onto the field of play. If the game kicks off before they have retrieved their mouth guard, they may not re-join the match until the next stoppage in play.
On the first occasion that a referee observes a player from any team not wearing a mouth guard, the player shall be issued with a yellow card and ordered from the field for 2 mins. At that time, the referee should warn the captain of that team, that the next player from his team observed not wearing a mouth guard will receive a red card and an automatic 1 match suspension.
The team of the offending player shall not be permitted a replacement during the period the offending player is off the field. The player may return to the field of play once his period of temporary suspension has concluded and at the next stoppage in play, once they have a mouth guard. If the offending player is unable to return wearing a mouth guard in the approved manner, then that player may be replaced after a period of temporary suspension has elapsed. This will be deemed to be a permanent replacement and the offending player will not be permitted to return to the field of play under any circumstances, except in accordance with Law 3.13, but then only if that player is wearing a mouth guard in the approved manner.
On the next and or any subsequent occasion that a referee observes a different player from the same team not wearing a mouth guard, that player is to be penalised and ordered off (issued a red card).
That player will also be automatically suspended from playing for one (1) match.
NOTE: If a player produces a medical certificate stating they should not wear a mouthguard that player will be exempt from the requirement.
Scrummaging takes place between three forwards. These forwards bind together with each prop binding on their hooker and interlock their heads in the same way a front row in the full version of rugby would. The scrum half feeds the ball into the channel from any side between them whilst the hooker (central forward) tries to strike the ball backwards and the two ‘props’ (outer forwards) push.
Scrums are not to be pushed more than half a metre. (U13 DSLV)
Front Rowers may not intentionally kick the ball out of the tunnel or in the direction of the opposition goal line. (FK)
Lineouts take place between two players from each team lined up contest for the ball, plus a player from the team who didn’t knock, kick or carry the ball over the touch line (unless kicked from a penalty) responsible for throwing the ball back in. The team who is not throwing the ball in must have a player standing 2m by 2m away from the throwing player. Teams can choose to have up to one player in the receiving position.
Lifting in the line-out is not permitted. (U13 DSLV).
Quick throws are not permitted (U13 DSLV).
All players must play games in a positive spirit following the principles of good sportsmanship.
In instances of verbal abuse, physical abuse, poor sportsmanship, intentional offending, persistent reoffending or any other offending, a referee may send a player from the playing area.
If a player is sent from the playing area by the referee, they must remain off for the remainder of that game. However, that player can be replaced by another player who has not been sent off.
There shall be no intentional physical contact between players.
Completion of the RugbySmart online module is compulsory for all coaches prior the Zespri AIMS Games Rugby Sevens tournament. The online module has educational videos and a series of questions on warm-up, recovery, hydration and nutrition which is relevant for coaches and managers.
Click on ‘Sign up’
Complete required details
Complete ‘RugbySmart for AIMS coaches’
| Result | Points awarded |
| Win | 4 points |
| Draw | 2 points |
| Loss by 1 | 1 point |
If two or more teams finish pool play tied on points, standings will be determined using the criteria below, applied in order until the tie is resolved.
The winner of the match played between the two teams will be ranked higher.
The team with the superior points differential (points for minus points against) will be ranked higher.
The team that has scored the most total points in pool play will be ranked higher.
The team with the superior try differential (tries for minus tries against) will be ranked higher.
The team that has scored the most tries in pool play will be ranked higher.
If still tied after applying criteria (1–5), a coin toss will determine the higher placing. The toss will be conducted between the team managers.
Criteria 2–6 from the two‑team process will be applied to all tied teams.
Rankings will be based first on the competition points earned by each team.
Each team shall comprise:
Up to twelve players registered per team.
Up to three management per team.
For player welfare each team must have a minimum of 10 players.
Each team is only allowed five reserves per game.
Up to three management.
The players are to be numbered and these details entered into the Zespri AIMS Games registration system in advance of the event. Each player must wear a jersey with his/her nominated number in every match in which he/she plays in the tournament.
In the event of a draw at the end of normal time in a play‑off match, Golden Point extra time will apply.
Teams will have a 1‑minute break.
The referee will bring both captains together for a coin toss (Team A to toss, Team B to call).
The match will then resume with a kick‑off.
Play will continue for 2 x 5‑minute halves, and the first team to score any points will be declared the winner.
If no points are scored after the two 5‑minute halves, the winner will be determined in the following order:
Most tries scored in the match
First try scored
If the score is 3–3 or 0–0, the result will be decided by a coin toss
The top three placed teams in both divisions will be presented with medals and certificates at the conclusion of the Finals match.